问题描述:
英语翻译 求帮我翻一下这个 谢谢
FEMALE_CJ_MOD BETA 1
Credits:
Rockstar (for original textures and meshes on which everything else was based)
Nkinta (For Korin model on which I based the bare feet DFF, with permission)
Maebe (For four of the hair models on which I based some of the hairstyles)
JC_COOP (Me. I did everything the above people didn't do)
What is this mod?
This mod began as my wanting on a whim to put Mona Sax from Rockstar's Max Payne 2 into San Andreas. It escalated from there and mutated into a project to completely replace CJ with Mona - complete with all clothing, hairstyle, and tattoo options. Ironically, Mona's Max Payne 2 outfits didn't make the cut due to varying reasons - the only way to recognize her is her face.
What is missing in the beta?
I haven't replaced CJ's voice yet - still need a voice actress as I am too self conscious to do it myself. I also haven't made a new American.gxt file - so the old names for haircuts and clothes will appear rather than the correct names (IE: Chongers instead of Capris). The rigging is servicable, but it has some issues. The alpha channels on some of the hairstyles need tweaking as well. I also haven't fully tested this mod - there are just too many clothing combinations.
How do I install it if I don't want to use SAMI or have a modified shopping.dat?
Put all the files in the playerIMG directory into your player.Is this mod compatible with other player.To a degree, yes. Any clothing mod that meets the following criteria is compatible (this mod does not affect anything in GTA3.IMG, so naturally there will be no conflicts with non-clothing mods):
1: Must be only a TXD, - absolutely no DFFs
2: Must be a pair of shoes (using Bask1.dff ONLY), any necklace, any glasses or any watch.
Can I rerelease this mod as part of another mod?
Not without my permission. E-mail me at jacqualine47@yahoo.com first.
Are you insane? How long did it take to do all that - its almost 400 unique files!
Yes, I am a little crazy I suppose. I started this mod in the Fall of 2006, and its still not technically finished. First Beta released to playtester on 2/14/08. First public beta on May 18, 2008
FEMALE_CJ_MOD BETA 1
Credits:
Rockstar (for original textures and meshes on which everything else was based)
Nkinta (For Korin model on which I based the bare feet DFF, with permission)
Maebe (For four of the hair models on which I based some of the hairstyles)
JC_COOP (Me. I did everything the above people didn't do)
What is this mod?
This mod began as my wanting on a whim to put Mona Sax from Rockstar's Max Payne 2 into San Andreas. It escalated from there and mutated into a project to completely replace CJ with Mona - complete with all clothing, hairstyle, and tattoo options. Ironically, Mona's Max Payne 2 outfits didn't make the cut due to varying reasons - the only way to recognize her is her face.
What is missing in the beta?
I haven't replaced CJ's voice yet - still need a voice actress as I am too self conscious to do it myself. I also haven't made a new American.gxt file - so the old names for haircuts and clothes will appear rather than the correct names (IE: Chongers instead of Capris). The rigging is servicable, but it has some issues. The alpha channels on some of the hairstyles need tweaking as well. I also haven't fully tested this mod - there are just too many clothing combinations.
How do I install it if I don't want to use SAMI or have a modified shopping.dat?
Put all the files in the playerIMG directory into your player.Is this mod compatible with other player.To a degree, yes. Any clothing mod that meets the following criteria is compatible (this mod does not affect anything in GTA3.IMG, so naturally there will be no conflicts with non-clothing mods):
1: Must be only a TXD, - absolutely no DFFs
2: Must be a pair of shoes (using Bask1.dff ONLY), any necklace, any glasses or any watch.
Can I rerelease this mod as part of another mod?
Not without my permission. E-mail me at jacqualine47@yahoo.com first.
Are you insane? How long did it take to do all that - its almost 400 unique files!
Yes, I am a little crazy I suppose. I started this mod in the Fall of 2006, and its still not technically finished. First Beta released to playtester on 2/14/08. First public beta on May 18, 2008
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